Content can be imported from local hard drives, network drives and third-party media stock providers such as Audio Network, Amazing Music Tracks and Pond5. Libraries: This is where you bring content into a project. Multiple Bins can be grouped together in a Group. They are manually created and named and only show content that was manually placed within them. These will all be empty and inactive in newly created projects.īins: These are very useful for managing lots of assets in larger projects. They are updated automatically and remain active the entire time and are a quick way of finding content in smaller projects. This is split into several sections: Filters, Bins and Libraries.įilters: These are active filters that will always show you the content that matches the name of the Filter. The content manager is where you can find all the assets contained under the ‘ Project Contents’ heading on the left-hand side. A clip will need to be imported into a project in order to edit it together with other clips.Ī) The clip can be imported by clicking the ‘ Not imported’ text at the top of the viewerī) Click ‘ Yes’ on the panel that opens to import the clip into the project. This has not imported the clip into the project, it simply allows you to play the clip in a larger viewer. Double clicking a clip will load it into the source viewer. On importing the clips, the Content Manager auto switches to the Bin or Filter containing the clips you imported.Ħ. Click on a clip to select it for import to your project or hold down the Shift or Ctrl key ( CMD key on macOS) to select multiple clips and click the ‘ Import’ button.
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Copy Local: Copies the file into the ‘Material’ and ‘Sound’ folder, without transcoding.
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This is useful if you have already copied the media to a local/network drive that is not going to removed or disconnected.
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How to import a text document into lightworks video editor pro#
The Lightworks Project folder location can be changed with an active Lightworks Pro License. The Lightworks ‘ Projects’ folder can be found in the default location below: You will not find a ‘Save’ or ‘Save as…’ within Lightworks, because it is simply not required.
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Once a project is created, it never needs saving, this is because Lightworks is saving your project every few seconds to make sure you never lose any of your work, for whatever reason. A Lightworks project is used to organise all your media, it holds all the information about assets including clips, subclips and sequences.